01 ground
no ground yet: the algorithm paints on its own
your photo or a baked frame. it never leaves this tab. bake, and what is on the screen becomes the ground with nothing on it, so the next stages land on the last result.
02 algorithm
spread: how far the seed may wander on each knob
a slider does not set the value, it opens the gate. at 0 the knob sits near its tame middle; wind it up and the seed is free to throw it anywhere. the chips set all gates at once
03 fold
how the algorithm lands on the ground. no fold, and the ground shows as it is.
04 graft
nothing folded in yet
a second picture folded in by chance, not by blend mode. thrown fresh on every render: bake the one worth keeping.
05 text
a line laid over the frame, not through the chain: drag it on the screen, wheel to size it, shift+wheel to widen, ctrl+wheel to heighten, alt+wheel to lean it. the corruption is thrown fresh on every DICE. bake it, and the letters are pixels for the next stages to eat.
06 damage
the data itself, eaten by operators. switch on as many as you like, they run in the order shown, and every one bites as hard as its own slider says
07 solid
no object yet: the frame is a picture
the finished frame stood up as an object on a transparent ground. drag turns, wheel zooms, ctrl+wheel depth, shift+wheel stretch, right-drag pans, double-click resets the view. every slider shows what the object's seed threw; move one and it is pinned (●) while DICE keeps throwing the rest. EXTRUDE starts straight on, so a face stays a face. save it as a png with no background, or bake it and run it through the stages again. with a SKY the ground is the sky: the png and the bake come out opaque, NONE keeps them transparent.
08 film
live motion eats the finished picture. load a video or start the camera, pick a mode. PULL drags it, FEED bleeds the live texture in. ⏺ records to a video file
same seed + same controls = the same image, always. a link is a save file, except the ground, the second picture and the mask, which are too big to ride along