ANTON+MATZKAIM

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scan a thing, drop it in the world

2026-08-12 19:26

the pipeline i want for props: point a phone at a real object, and a few minutes later it’s in the library, ready to drop into the world. no downloading, no importing, no fixing normals at 2am.

scanning is the solved part. lidar on a pro iphone through polycam or scaniverse, photogrammetry through luma or meshroom if there’s no lidar. out comes a glb with a texture. for a stylized world it doesn’t even have to be clean, a rough scan after retopo does the job.

everything after the scan is the problem. strip the background, decimate the mesh, squeeze textures into ktx2, render a thumbnail, ask clip what the thing even is so it lands in a category, measure the bounding box. then the glb goes into the project, props.json grows one entry, the library ui shows a new card. seconds, not an evening.

polycam already does the first half and hands you a file. nobody does the second half into your own world.